Here is my idea for how Companions can fit into 3.0. I will discuss the problem with 2.0 companions, and explain how they can be fixed and benefit the new Infected coming out later this year. So, the problem I saw, as a whole in MCInfected 3.0, was that more and more stuff being added caused massive amounts of confusion for players, especially new players. One of these things that I feel like wasn't added correctly was companions. They were a cool concept, first being introduced in the Thanksgiving update and adding the turkey companion. It shot eggs at infected, a very simple concept. Companions were often argued over in 2.0. Some being too strong, some being confused with infected kits, companions being pay to win. I think in 3.0, companions should become more of an aesthetic change. Basically by this, I mean people would pick their companion based off looks and rarity, rather than ability. How do we make this happen? 1) Make all companions possess the same ability: I think the turkey companion is a brilliant idea for what companions should do. I think all companions should have only one power--to throw a certain item at infected, dealing damage. No special abilities, no poison or potion effects. Just straight damage. This will make it so all companions are equal in strength. 2) Create a base model for companions: By this, I mean that all companions should be the same shape. In 2.0, some companions were baby zombies dressed up, while others were actual mobs. I think it would bring more simplicity to the game if all companions took the shape of a baby zombie dressed up as whatever mob it was supposed to be portraying. Basically each companion would get a mask (f.e. turkey mask for turkey companion), colored leather armor (probably brown would work for turkey companion) and a certain item that it throws at infected (eggs for turkey worked fine). This would make it easier to distinguish companions from infected classes, as well as just make all companions cuter and match each other. I will list more examples of the companions farther below. 3) More choices doesn't mean more confusion: Some people may disagree with my idea to change companions. However, if we use this idea, the list of companions could be limitless. If all companions are the same, identical in every aspect except for physical looks, then we can add loads of companions to the game. The potential is limitless, and it isn't confusing, because they all do the same thing so no memorization is required. We just need a good companion menu with pictures of the item they throw or their heads. 4) Make companions more common: No more commanders spending so much time grinding games just to save up 10,000 cookies to afford a companion. I feel like they should be around 2,500-5,000 cookies, depending on how cool they look. Then you go into the menu and purchase the one you want. I also suggest the addition of a very common companion that everyone unlocks after their first prestige. I have named this companion the "Prestige Pig". 5) Reset current companions: MCI 3.0 will be a new game, so remove all the past companions and start fresh. You can re-add the old ones as the holidays pass and new packs come out. Below I will list a few companions, some new and some already in game, and give detail into what I am talking about. Companion name: Prestige Pig How to obtain: Reach first prestige Mask: Pig Armor color: Pink Throwable: Cooked porkchop -- Companion name: Turkey How to obtain: Buy thanksgiving pack Mask: Chicken Armor color: Brown leather Throwable: Egg -- Companion name: Spider How to obtain: 2,500 cookies Mask: Spider Armor color: Black Throwable: Web Item (has no bonus effect on infected, all looks) -- Companion name: Blaze How to obtain: 5,000 cookies Mask: Blaze skull Armor color: Red/orange Throwable: Blaze Rod -- Companion name: Ninja How to obtain: 5,000 cookies Mask: Ninja mask Armor color: Black Throwable: Nether star I just added some new crazy ones like Ninja to illustrate how creative the companions could be. What do you think of my ideas? Give more feedback below! I feel like as supporters of MCInfected 2.0, we should be able to help shape the new 3.0. All this is just me thinking and getting creative about the new gamemode.