This is an idea I have been thinking of suggesting for months now, but I never really suggested it until now. My idea draws inspiration from both Left 4 Dead and the Garry's Mod Zombie Survival gamemode. Minimum Amount of Players to Start an Objective Round & How Often One Happens: My idea is that they add a special rounds known as an objective rounds to MCInfected 3.0 that will be playable maybe every 15 rounds or so if there are enough players online (25 to 55+ players). If there are less than 25 players online by the time MCI rotates through 15 rounds the objective round won't happen (these numbers aren't concrete objective rounds could happen more or less frequently depending on what people would prefer). The reason I set a minimum of 25 players for an objective round to start is because with too little people the game wouldn't play out as smoothly, and most likely result in very slow gameplay or the game ending too quickly. What is an Objective Round: If you have ever played on a Garry's Mod Zombie Survival Server or Left 4 Dead you will probably notice similarities in what I describe here. An objective round puts a new twist on how MCInfected can be played. New maps would need to be created in order for this gamemode to work and follow its playstyle. Here are the basics. Survivors will be tasked with objectives after the infected have been chosen. Each map could tell its own story, for example escaping an infected city with someone on a radio guiding you out and escaping on a helicopter. Different maps could tell different "stories" and involve different objectives to complete with your fellow survivors. Some of which could consist of: guarding a generator/power source to open a door that the infected are trying to destroy, collecting various parts to build a contraption to advance/open a door, holding off infected until a door has finished opening, or holding off infected until a helicopter comes for pick-up, etc. There are limitless possibilities to what types of objectives can be put in each map and what kinds of stories each map tells. The maps would be built to create a linear style of gameplay for both survivors and infected by moving them from one area to another after each objective is complete. There don't need to be too many objectives in each map to the point where it feels overdone, especially since some objectives may take a bit of time. I mentioned this earlier, but in order to avoid confusing players and keep them on track there could be a narrator talking to the survivors on what they should be doing and where they should be going. Items that are being collected for objectives, generators, and other things that contribute to completing objectives can be highlighted by green particles to signify importance. The narrator could vary from map to map depending on the setting/ story it's telling. For example, there could be a zombie outbreak survivor guiding players through the map over a radio to a helicopter pick up. They would guide them through the map and objectives that need to be completed to advance. The way they would communicate to survivors is through chat, kind of like how NPCs talk to you in the anniversary in which it makes a ding noise and is bold to alert you. Infected could have similar sorts of tips pop up for them telling them to kill survivors and prevent them from completing the objective or destroy a generator to keep survivors from progressing. As survivors progress through the map, the infected teams spawn point will change to advance with the survivors. One thing that I think would be really cool is if the map implemented a system of sorts where infected spawn and can travel through tunnels to different regions of the objective area to prevent spawn tanking (kind of like a vent system, but this doesn't need to be true for all maps). Another thing that may need to be implemented to keep players from falling behind is that if survivors don't advance to the next area after an objective is completed they will begin taking poison damage. Once survivors reach the last objective and complete it the survivors will win, if infected kill all survivors before they complete the objective infected win, or if there is an objective that involves protecting a number of generators and they are all destroyed infected will win regardless if humans are still alive. To keep maps from being repetitive it might even be possible to have objectives on certain maps change from time to to time. I know that this sounds like a lot, but it really boils down to being a quite simple concept. It also deviates from how MCInfected is normally played, but I think that's a really good thing for 3.0. Most people are just plain out bored of playing the same game over and over again. This alleviates the feeling of repetition and provides more replay ability in MCI. Replacement for Player Goal: This would almost act like a better replacement for player goal if every objective round dished out more cookies than usual MCInfected games did. It encourages players to get others on to start a new type of round while rewarding them with more cookies for playing this special round. I think that it would be cool if survivors got extra cookies for completing objectives, and infected would get half the cookies the survivors got for completing the objective (this is just an idea). Or cookies could just be distributed only through kills and surviving like normal, but could be double. I think this would be a better substitute for player goal since it doesn't happen very often like the player goal, and requires a threshold of people to start it and as long as you maintain that threshold you can continue playing objective rounds. To me player goal just seems like a desperate attempt to get enough people on for one round and once it's over everyone bails. This however encourages players to stay on longer and still find new enjoyment out of the special round. Cons of this idea This idea will take a lot of work and time to implement into MCInfected considering the amount of coding that would need to go into it, and the fact that new linear style maps would have to be created just for these rounds to work. Some players might dislike objective rounds and prefer to just stick with old MCI. Pros of this idea Adds a whole new twist to MCInfected keeping players from getting bored. Encourages teamwork between players instead of mindlessly punching infected to death solo. Encourages players to bring more players on to start objective rounds. Opens up a whole new area for new map designs. Also new objectives could be created for each map. Sorry if this post looks really cluttered I didn't spend too long organizing it. I just wanted to get my ideas down, let me know what you think.