1. Hello Guest!

    Please take a moment to review our updated forum rules before continuing to use this site. If you have any issues or feedback, please private message mattrick or Soup so we can discuss.

    Thank you!
    Dismiss Notice

Important MCI 3.0 Proposal Set #2: Leveling and Prestiging

Discussion in 'News and Announcements' started by maxben34, Jun 10, 2018.

  1. MutatedGrape

    MutatedGrape Well-Known Member

    Joined:
    Nov 1, 2015
    Messages:
    1,206
    Likes Received:
    1,026
    Trophy Points:
    113
    Occupation:
    Finding humor
    Location:
    The vineyard
    Everything is great, only that tiered prestige is unsettling imo, and perk decisions should be switched around a bit.


    ~My Changes

    Change This Perk
    - Marksman: Marksman should be changed to something like Marksman Pro, or just a 10% dmg increase on headshots from 25+ blocks away for example. The proposed Marksman will just make players want to spam their bow every prestige.

    Keep This Perk
    - Surge: Surge could be the same from before, but just a 20% damage increase for 3 seconds. Reason for the extended duration is because some players can't chain due to it running out too fast.

    Remove These Perks
    - zPower: This is straight a direct damage upgrade, perks should have benefits in some areas, but a perk that upgrades a prime infected action shouldn't be in the prestige shop imo.
    - Tomahawk/Throwing Knives: Please remove this. There is literally no way around this, no chances are given to infected if instant kills are brought back either. It used to be a perk that provided so much yet required no effort at all to get so many kills.
    - Riot Shield: The proposed change isn't good, you can just block with your sword for a similar effect, and this change will make Riot Shield be used in a much different way. I would think Riot Shield could have Anti-KB but give it a limited durability, but durability is just weird to see.
     
    Last edited: Jun 11, 2018
    Rockin likes this.
  2. Rockin

    Rockin Well-Known Member

    Joined:
    Nov 1, 2015
    Messages:
    474
    Likes Received:
    743
    Trophy Points:
    93
    Gender:
    Male
    Occupation:
    Cookie Farming
    Location:
    Queensland, Australia, Earth
    Alter the ranking system to a variation of rankup paths to suit a player's playstyle - love it. I don't think this will unbalance survivors as it can focus a single strength into a playstyle in a single pathway of ranking up, rather than only one pathway which puts all strengths into all survivors.

    Keep medic as is, but put a limit on how many medics a single player can receive. Because a medic bandage is 4-5 hearts for another player, 2 players that team can heavily abuse that. But I love using medic for new players, I'd hate for that to be removed.

    Remove
    Freaking
    Tomahawk
    Please.

    Tiered perks sound amazing. However, I feel like there might be an issue which player's won't like. Leveling up a perk should only increase it's strength slightly to avoid an unbalanced game, and they should also be expensive to level up. If reaching max perks means you have to prestige a lot of times in a system where it becomes more and more expensive the more you prestige, then the game won't get to the point where there's a million overpowered survivors. But what will players think about never reaching that state unless they invest an insane amount of time. My suggestion is to add a variety of survivor pathways to rankup up AND prestige, limiting the perks they receive to that specific survivor pathway/class. So a survivor can focus on not achieving the strongest possible position in the game, but becoming stronger in their specific playstyle. This is so a survivor can have an ultimate goal without becoming ridiculously overpowered, or at least without "finishing" the game.
     
    Last edited: Jun 11, 2018
  3. mocharaven

    mocharaven Well-Known Member Builder

    Joined:
    May 25, 2016
    Messages:
    137
    Likes Received:
    1,072
    Trophy Points:
    93
    Gender:
    Female
    Location:
    From somewhere in the void!
    Please don't remove medic!! I love using this perk given that I am not the best pvp player on here, I love being able to help the other players survive especially new players who have leather because this gives them a chance to see what it is like playing as human for a longer period of time and gives them hope. Plus I feel if they get help from other players they tend to playing longer. Giving them a better opinion of the game/server.

    Flash Do Not Remove Please - this is one perk that has saved my life on several occasions. I feel it is a much needed perk for the not so strong fighter.

    Surge - even though it only works once in awhile, I would have died more times and at a faster rate without it. Please keep.

    Thank you for the final stand kill count.

    riot shield only got once and felt it a rather pain to use. Once again, me not being a good pvp player, didn't work too well for me. So get rid of that one.

    Everything else sounds good.
     
  4. TeamPurple

    TeamPurple The Purpatraitor (Mod)

    Joined:
    Nov 1, 2015
    Messages:
    598
    Likes Received:
    1,009
    Trophy Points:
    93
    Occupation:
    You can find me MCI_and_Chilling
    Location:
    QLD, Australia
    @InDstructable
    On how the menu would for tiered:
    It could be a simple colour code:
    Lime: Tier 1
    Green: Tier 2
    Yellow: Tier 3
    Orange: Tier 4
    Pink: Tier 5
    Red: Tier 6
    Purple: Tier 7
    Magenta: Tier 8
    Blue: Tier 9
    Light blue: Tier 10

    @chessgeek10
    I’d assume the model you are looking for is something like this:
    https://goo.gl/images/szVfXU

    Slowly advances in earlier prestiges about mid range you start feeling the increase quite hard and at highest it plateaus.

    @ItzCqnadian
    Since this is a stat reset no one should have pro perks until the anniversary and severe balancing would be needed for them as many are way to OP
     
  5. CloudsPvP

    CloudsPvP Active Member

    Joined:
    Dec 18, 2017
    Messages:
    186
    Likes Received:
    100
    Trophy Points:
    28
    Gender:
    Male
    Location:
    United Kingdom
    I hope there is a way to drink pots like we were always able to with sleight of hand, i feel like this has to stay and not be like Super-Gaming.
     
  6. Nick

    Nick Well-Known Member

    Joined:
    Apr 19, 2016
    Messages:
    740
    Likes Received:
    427
    Trophy Points:
    63
    Gender:
    Male
    Occupation:
    Climbing the ladder for woof king
    Location:
    'Murica
    insta drink pots are broken af
    but I think they should make potions drink like 20% faster or something
     
  7. BitHyper

    BitHyper New Member

    Joined:
    Jun 10, 2018
    Messages:
    19
    Likes Received:
    6
    Trophy Points:
    3
    Gender:
    Male
    Honestly, I like all the ideas maxben has listed out for the new MCI 3.0. I feel like it will balance the game a lot more so that when new players join they will not get shredded by a million master prestiges with a bunch of perks.
     
  8. Who am I

    Who am I Member

    Joined:
    Dec 7, 2015
    Messages:
    77
    Likes Received:
    89
    Trophy Points:
    18
    So 20 ranks like mci1 cool
    Make it harder to prestige by making it more cookies or something

    Removing fire mind is stupid
    Here is how you fix it
    Bring back the gold sord for fire mind
    Make it a 5% chance to explode and you can level it up to 10%
    This will make it so you can’t get that many fire strikes in a game

    For medic it is something that was fun for us in teamspeak to bother each other asking for a heal. I don’t see the harm in keeping it.
     
    CloudsPvP likes this.
  9. Rockin

    Rockin Well-Known Member

    Joined:
    Nov 1, 2015
    Messages:
    474
    Likes Received:
    743
    Trophy Points:
    93
    Gender:
    Male
    Occupation:
    Cookie Farming
    Location:
    Queensland, Australia, Earth
    Firemind doesn't have a place in this game. Whether the chance is low or not, dealing massive amounts of damage to hordes of zombies is broken, especially in the scorestreaks system. I think survivors should be looking at the game thinking "How can I survive?" not "How many kills can I get?" I think it's really stupid that 1v20ing zombies could be known as the most efficient way of winning. The game should definitely be more PVP reliant (AND REMOVE FUCKING TOMAHAWK, PLEASE), and survivors shouldn't easily be able to kill off mass amounts of zombies. This is also being nerfed by benefiting zombies with the maps/removal of OP spots. I'm also questioning whether chests should even exist? I think that could be reworked also. The point is, survivors should rely on their ability kill zombies, not their no-skill perks. And zombies are being tremendously nerfed, I'm sure survivors will survive, figuratively and literally.
     
    ImWithSmart and psandoval19 like this.
  10. Rod337

    Rod337 Well-Known Member

    Joined:
    Nov 2, 2015
    Messages:
    2,007
    Likes Received:
    1,181
    Trophy Points:
    113
    Occupation:
    Squids cleaning lady
    Home Page:
    I don't think that there should be any prestige perks benefiting an infected player, it should be emphasized as the loss state, and unlocking infected classes is already something to work towards as infected. Relogging breaks the game and should be discouraged as well.

    I like the idea of the prestige perk medic, because it encourages players to work together, however I'm sure it must be the least bought perk. Why buy a perk that doesn't affect you directly? Perhaps instead of a prestige perk, the 20th rank could have a unique food (like a cookie or something) that could be used on another player to heal some health, but only if they are under rank 10. Encourages helping new players and keeping players alive should be seen as a priority to keep the infected number low, rather than solo survival.
     

Share This Page