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Important MCI 3.0 Proposal Set #2: Leveling and Prestiging

Discussion in 'News and Announcements' started by maxben34, Jun 10, 2018.

  1. MutatedGrape

    MutatedGrape Well-Known Member

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    Everything is great, only that tiered prestige is unsettling imo, and perk decisions should be switched around a bit.


    ~My Changes

    Change This Perk
    - Marksman: Marksman should be changed to something like Marksman Pro, or just a 10% dmg increase on headshots from 25+ blocks away for example. The proposed Marksman will just make players want to spam their bow every prestige.

    Keep This Perk
    - Surge: Surge could be the same from before, but just a 20% damage increase for 3 seconds. Reason for the extended duration is because some players can't chain due to it running out too fast.

    Remove These Perks
    - zPower: This is straight a direct damage upgrade, perks should have benefits in some areas, but a perk that upgrades a prime infected action shouldn't be in the prestige shop imo.
    - Tomahawk/Throwing Knives: Please remove this. There is literally no way around this, no chances are given to infected if instant kills are brought back either. It used to be a perk that provided so much yet required no effort at all to get so many kills.
    - Riot Shield: The proposed change isn't good, you can just block with your sword for a similar effect, and this change will make Riot Shield be used in a much different way. I would think Riot Shield could have Anti-KB but give it a limited durability, but durability is just weird to see.
     
    Last edited: Jun 11, 2018
    Rockin likes this.
  2. Rockin

    Rockin Well-Known Member

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    Alter the ranking system to a variation of rankup paths to suit a player's playstyle - love it. I don't think this will unbalance survivors as it can focus a single strength into a playstyle in a single pathway of ranking up, rather than only one pathway which puts all strengths into all survivors.

    Keep medic as is, but put a limit on how many medics a single player can receive. Because a medic bandage is 4-5 hearts for another player, 2 players that team can heavily abuse that. But I love using medic for new players, I'd hate for that to be removed.

    Remove
    Freaking
    Tomahawk
    Please.

    Tiered perks sound amazing. However, I feel like there might be an issue which player's won't like. Leveling up a perk should only increase it's strength slightly to avoid an unbalanced game, and they should also be expensive to level up. If reaching max perks means you have to prestige a lot of times in a system where it becomes more and more expensive the more you prestige, then the game won't get to the point where there's a million overpowered survivors. But what will players think about never reaching that state unless they invest an insane amount of time. My suggestion is to add a variety of survivor pathways to rankup up AND prestige, limiting the perks they receive to that specific survivor pathway/class. So a survivor can focus on not achieving the strongest possible position in the game, but becoming stronger in their specific playstyle. This is so a survivor can have an ultimate goal without becoming ridiculously overpowered, or at least without "finishing" the game.
     
    Last edited: Jun 11, 2018
  3. mocharaven

    mocharaven Well-Known Member Builder

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    Please don't remove medic!! I love using this perk given that I am not the best pvp player on here, I love being able to help the other players survive especially new players who have leather because this gives them a chance to see what it is like playing as human for a longer period of time and gives them hope. Plus I feel if they get help from other players they tend to playing longer. Giving them a better opinion of the game/server.

    Flash Do Not Remove Please - this is one perk that has saved my life on several occasions. I feel it is a much needed perk for the not so strong fighter.

    Surge - even though it only works once in awhile, I would have died more times and at a faster rate without it. Please keep.

    Thank you for the final stand kill count.

    riot shield only got once and felt it a rather pain to use. Once again, me not being a good pvp player, didn't work too well for me. So get rid of that one.

    Everything else sounds good.
     
  4. TeamPurple

    TeamPurple The Purpatraitor (Mod)

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    @InDstructable
    On how the menu would for tiered:
    It could be a simple colour code:
    Lime: Tier 1
    Green: Tier 2
    Yellow: Tier 3
    Orange: Tier 4
    Pink: Tier 5
    Red: Tier 6
    Purple: Tier 7
    Magenta: Tier 8
    Blue: Tier 9
    Light blue: Tier 10

    @chessgeek10
    I’d assume the model you are looking for is something like this:
    https://goo.gl/images/szVfXU

    Slowly advances in earlier prestiges about mid range you start feeling the increase quite hard and at highest it plateaus.

    @ItzCqnadian
    Since this is a stat reset no one should have pro perks until the anniversary and severe balancing would be needed for them as many are way to OP
     
  5. CloudsPvP

    CloudsPvP Active Member

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    I hope there is a way to drink pots like we were always able to with sleight of hand, i feel like this has to stay and not be like Super-Gaming.
     
  6. Nick

    Nick Well-Known Member

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    insta drink pots are broken af
    but I think they should make potions drink like 20% faster or something
     

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