Discussion in 'News and Announcements' started by maxben34, Jul 10, 2018.
What about punishments, will all bans/ mutes be reset? If so, I’m definitely down to try 3.0 out.
Maps we want to keep:
-Temple of Time✅
Maps we are on the fence about:
-Slums and/or Old Slums✅
Maps we want to remove:
-Project Tokyo✅ *i know you want to remove this because of lag but its one of the most og and recognizable maps
Project Tokyo is a terrible map, not because of lag, because of it's concept. You're almost completely forced to fight the semi-spawn tankers because they attack you if you try to run past, and even if there aren't any, if the survivors are all hiding at the very top of EITHER building, its going to take you a freaking minute just to get to them and get 3 hits in before they all kill you. Same as vector, only enderman and vampires can do work on this map, and since vampire's flight is being removed as well as a potential teleport rework, this map will just be all the harder to play on as infected.
Please keep like all the maps on the list of what you want to keep except Industrial (at least that's just a really confusing map for me).
And of the ones on the verge, Hydro, Catalonia and Oilrig are great maps, they're a good size and no lag. I don't see why you'd want to remove them, and Hydro and Catalonia are also OG. Small and simple so it also gives some variety with slightly bigger maps.
And omg, don't remove Cove, Project Tokyo and Scrapyard. Like I really hope you keep OG maps at least, I can see that Project Tokyo can be a little laggy, but it doesn't seem like people hate it or anything.
Oh, I almost forgot, please keep old Slums too.
I'd honestly be upset if they disappeared ;o;
That time when you added in a lot of new maps on top of the old ones, i found it much less fun to play. So my opinion is that you should keep all the old maps and remove all the new ones. Also maps like mirageCS were not that much fun in my opinion because there were no secrets or places hard to get to.
Secret spots are a problem for new players, a lot of them are over powered and unnecessary. And it's so incredibly repetitive when players just go to the same spots and afk as the process continues:
-Survivor camps the hardest spot to get to or the spot that takes the longest to reach
-Zombies spend precious time reaching them
This is why I maxed enderman. Now enderman needs a teleport nerf, shock needs to be removed AND spots need to be balanced all at once. In my opinion, maps like MirageCS and Interhcange should be encouraged more, It's nice to just let the gamemode of 'Infected' play out in open maps.
Agreed. Just keep Facility
Maps you want to keep. I like riverbend, but I think ToT and project tokyo should go. They're both just unnecessarily large, and I don't like long boring rounds were you spend a lot of time getting to the fight.
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