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(MCI 3.0) Zombie buff ideas

Discussion in 'Ideas and Suggestions' started by Bacon, Oct 9, 2018.

  1. Bacon

    Bacon Well-Known Member

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    Gamemode: Minecraft Infected

    Pros:
    lets non donors have a fair chance at being infected

    Cons -

    Suggestion:

    These are just a few things i came up with in a few minutes that could be used, use only 2-4 of them though because you don't want it to be too strong or too weak like it already is.

    BUFF ZOMBIE

    Ideas


    Passive 1 1 score gives you a cooked potato instead of a normal potato

    Passive 2 Can't be effected by negative effects

    Passive 3 50% chance to come back to life. resurrect with 50% of previous max health each time.

    Passive 4 Scratch, 25% chance to deal 1 extra damage and inflict poison

    Passive 5 A slightly nerfed version of surge

    Passive 6 Spawn a zombie in your place when you're killed (if the zombie kills the survivor, you get the kill)

    Passive 7 0.05+ damage to survivors for each perk they have

    Passive 8 spawn with a medic bandage for infected

    Passive 9 when at or below 50% health, deal +1 damage

    Passive 10 start with full hunger, hunger will go down slowly but resets to full when hit, when at 3 or below, the next time you hit a survivor you will get strength 1, speed 3, resistance 1, this will only last 2 seconds for each hunger above 3, and will reset to full hunger when finished.

    (2 seconds for each hunger below 3, minimum of 2, maximum of 6 seconds)

    Ability 1 Deflect, time correctly by right clicking your sword to negate 70% of the damage that would've been dealt to you. (7s)

    Ability 2 Replication, switch the equipment of you and your enemy. (does not take prestige perk items, and food) for 4 seconds (12s)

    Ability 3 Plant merging, stand on a plant block (Grass, wood, leaves, etc) and deal a certain amount of damage based on the block (cooldown based on block)

    Ability 4 Dust generation, blind all enemies around you for 3 seconds (12s)

    Ability 5 Eat, eat your enemy and heal some health depending on how many hearts of damage you did before getting hit (15s)
     
  2. MutatedGrape

    MutatedGrape Well-Known Member

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    It's just my opinion, but infected I see are still winning most rounds, and we're about the place where everyone's with some iron armor, but not a Commander, which I think should be the case where you hardly see a Commander. I think Zombie's fine, other kits need some tweaking more than Zombie.

    But while here, I think cooked brains should heal more hp, normal brains you get every kill while cooked brains you only get on 2 scorestreak.
     
  3. Bacon

    Bacon Well-Known Member

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    it's a long term solution, i don't think this would be added for another few weeks until someone is at least prestige 3
     
  4. Furiosus_

    Furiosus_ Well-Known Member

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    Imo infected need a buff in the near future, but not right now. Once the first person gets to like prestige 2-3 I think it would be a good moment to do so. The negative effect of this is that new players will have a harder time. But on the other side it also wouldn't be fun to have someone get high scorestreaks every other round.
     

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