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[MCI] Rank System Revamp

Discussion in 'Ideas and Suggestions' started by Frogged, May 27, 2017.

?

Which one would you enjoy?

  1. Mope.io system

  2. Megawalls system

  3. Current MCI

Results are only viewable after voting.
  1. Frogged

    Frogged Well-Known Member

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    Yo, can you calm down? Seriously. I don't know what to call it, and I said Megawalls because a lot of people know how that works.
     
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  2. Soup

    Soup Well-Known Member Wiki Team

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    Mega walls system sounds pretty good, then our staff might actually play MCI for once.
     
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  3. MadPanda007

    MadPanda007 Well-Known Member

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    It's all so clear now
     
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  4. ImWithSmart

    ImWithSmart ImWithMod Moderator

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    I play a bit of mega walls and definitely enjoy their rankup system, so that's basically what I support.
     
  5. Frogged

    Frogged Well-Known Member

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  6. HaleStorm

    HaleStorm Well-Known Member

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    Don't understand why this hasn't been added. Every time I play Mci I don't want to prestige tell I have 4K chaos because the lower ranks are so boring!! If it had more customization in the lower ranks they would be a lot more fun!!!
    +1
     
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  7. Frogged

    Frogged Well-Known Member

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  8. Frogged

    Frogged Well-Known Member

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    nevermind we didn't do it boys it's gonna be ruined
     
  9. Masteraj12

    Masteraj12 (☞゚ヮ゚)☞Sr. Moderatoror☜(゚ヮ゚☜) Sr. Mod

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    I personally disagree. Skill trees in a lot of games require certain other paths to reach a certain level to upgrade a different path. Though this limits your agency, you can still play how you want to. The biggest complaint we saw was that people became full iron too quickly, and I couldn’t agree more. Having a rank requirement on some of the aspects is needed. Not all of them, but some. This is something we are going to need to play around with before we get one that suits MCI well for the full release. Dont be quick to dismiss this change, we are experimenting and fixing problems with the system.
     
  10. Frogged

    Frogged Well-Known Member

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    Didn't know you wanted it to be considered a skill tree. If that's the case, then I agree. However, they better not lock everything behind a "rankwall" to where you have to be a certain level to buy this and that because that was the whole point of the system, to be different. If you put locks on everything, then they will just buy what they can at that rank and it will be absolutely no different than the old system.

    Just add a skilltree. You start in the middle and you have to make your way to the armor pieces (Boots at the bottom, leggings at the top, chest on the right, helmet at the left) and on the way you get food and arrows. and another area that branches out from the middle that gives you the bow and arrows and iron sword.


    or we can add the blood web from dbd and you get shit by buying shit from it and you can use the items you get in games and once you use it in a game it's consumed
     
  11. SeptimusHeep

    SeptimusHeep New Member

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    I think option 1 would be best for game balance, simplicity, and coding. I like the idea a lot, but would rather have almost a mix of option 1 and 3.
     

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