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SnD Stuff (kits,scorestreak etc)

Discussion in 'Ideas and Suggestions' started by TeamPurple, Jan 15, 2017.

  1. TeamPurple

    TeamPurple The Purpatraitor (Mod)

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    Score streaks
    Resurrection: You can resurrect 1 dead team mate from the grave to help you win (10ss) (Skeleton head)
    Meals on Wheels: Get a 2 gapples and a steak(5ss)
    Air Strike: Sends a line of TNT falling from the sky in a straight line in direction player is looking (8ss)(TNT Block)
    Map: Shows locations of players on a map (5ss) (Last for 1min)
    Escapist set: Recieve 3 enderpearls and Speed 1 for 30s potion (7ss)​

    Kits
    Phoenix
    Helmet: Orange leather hat (protection 2)
    Chestplate: Gold
    Leggings: Gold
    Boots: Orange leather boots (protection 2 feather falling 1)
    Sword: Gold (Sharpness 1)
    Passives: Weakness 1, Fire res 1
    Ability: Re-spawn (Based off MW Phoenix and Harry Potter Phoenix from memory)
    Lvl 1: respawn 15s after death at team spawn with Orange chest and pants Gold sword
    Lvl 2: respawn 14s after death at team spawn with Orange chest helm and pants Gold sword
    Lvl 3: respawn 13s after death at team spawn with Orange chest helm, boots and pants Gold sword
    Lvl 4: re-spawn 12s after death at team spawn with Orange helm boots and pants Gold chest plate and gold sword
    Lvl 5: re-spawn 10s after death at team spawn with Orange Helm and boots, Gold chest and pants and a Gold sword (Shrp 1)

    Notes:​
    • Will only respawn if one or more teammates are alive​
    • Potion effects carry over into re-spawn​
    • No enchants are in re-spawn mode (except the Shrp 1 at lvl 5)​
    Jumper (The already implemented Ninja)
    Kit same as before
    Other: Ender pearls (1 every 10s)(2 max)
    Ability:
    Lvl 1: After enderpearl lands receive Jump boost 1 for 3s
    Lvl 2: After enderpearl lands receive Jump boost 2 for 4s
    Lvl 3: After enderpearl lands receive Jump boost 3 for 5s
    Lvl 4: After enderpearl lands receive Jump boost 4 Speed 1 for 5s
    Lvl 5: After enderpearl lands receive Jump boost 5 Speed 1 for 6s

    Ninja (New)
    Armour: Full Black leather protection 2
    Sword: Iron (renamed Katana)
    Other: Ninja Stars (2.5 true damage)(Nether Stars)
    Passive: Weakness 1 Speed 1
    Ability: Dodge
    Lvl 1: 6% Chance to dodge Ranged Damage
    Lvl 2: 12% Chance to dodge Ranged Damage
    Lvl 3:18% Chance to dodge Ranged Damage
    Lvl 4: 24% Chance to dodge Ranged Damage
    Lvl 5: 30% Chance to dodge Ranged Damage

    Notes:​
    • Receive a ninja star every 30s (max of 2)​
    • Ranged damage excludes RPG's​
    Bounty Hunter
    Armour: Full chain
    Weapons: Stone sword and bow (arrows every 4s)(max of 2)
    Passive: deal 10% more damage to target
    Ability:
    Lvl 1: Upon killing target get an extra .1ss and 2 extra credits
    Lvl 2: Upon killing target get an extra .2ss and 4 extra credits
    Lvl 3: Upon killing target get an extra .3ss and 6 extra credits
    Lvl 4: Upon killing target get an extra .4ss and 8 extra credits
    Lvl 5: Upon killing target get an extra .5ss and 10 extra credits

    Notes:​
    • At start of game you will receive a target to kill​
    • When giving targets name you will also be told their kit​
    • You get a new target whenever your target dies​
    Bombtech:
    Head: Iron
    Chest: Orange leather chest (prot 1)
    Pants: Iron
    Boots: Iron
    Weapon: Stone Sword
    Passive: Take 30% less damage RPG's, Grenades and hell storm missiles
    Ability:
    Lvl 1: Defuse and Arm bombs in 4.5s
    Lvl 2: Defuse and arm bombs in 4s
    Lvl 3: Defuse and arm bombs in 3.5s
    Lvl 4: Defuse and arm bombs in 3s
    Lvl 5: Defuse and arm bombs in 2.5s

    Switcher
    Helmet: Black leather helm
    Chest: Dark Green Chest
    Pants: Iron pants
    Boots: Iron boots
    Weapon: Stone sword
    Other: Switch wand (Blaze Rod)

    Lvl 1: Right click wand to switch places with a player up to 10 blocks away (30s Cool down)
    Lvl 2:Right click wand to switch places with a player up to 15 blocks away (27s Cool down)
    Lvl 3: Right click wand to switch places with a player up to 20 blocks away (24s Cool down)
    Lvl 4: Right click wand to switch places with a player up to 25 blocks away (21s Cool down
    Lvl 5: Right click wand to switch places with a player up to 30 blocks away (18s Cool down)

    Spider

    Helmet: Purple leather helmet (Prot 2)
    Chestplate: Chain
    Leggings: Black Leather Pants
    Boots: Iron (Feather Falling 2)
    Weapon: Stone Sword
    Ability:
    Level 1: Climb up 2 blocks by shifting and walking into a wall (20s Cool Down)
    Level 2: Climb up 4 blocks (19s Cool Down)
    Level 3:Climb up 6 blocks (18s Cool Down)
    Level 4:Climb up 8 blocks (17s Cool Down)
    Level 5:Climb up 10 blocks (16s Cool Down)

    Notes:​
    • if player hits head upon block while climbing while still holding shift they can stay in that position but once shift is let go the player drops even if they can still possibly climb up more​
    Spy
    Helmet: Chain
    Chesplate: White leather (Prot 1)
    Leggings: Chain
    Boots: Iron
    Weapon: Stone Sword
    Ability:
    Level 1: Look through the perspective of a wolf that you control for up to 15 blocks away from player (30s Cool Down)
    Level 2:Look through the perspective of a wolf that you control for up to 22.5 blocks away from player (29s Cool Down)
    Level 3:Look through the perspective of a wolf that you control for up to 30 blocks away from player (28s Cool Down)
    Level 4:Look through the perspective of a wolf that you control for up to 37.5 blocks away from player (27s Cool Down)
    Level 5:Look through the perspective of a wolf that you control for up to 45 blocks away from player (26s Cool Down)

    Notes:​
    • Cooldown starts either after wolf dies or run past the block limit for the level
    • wolf dies in 1 hit
    • you stand still while looking through wolfs view meaning you vulnerable to attacks
    • Wolf is more of like a scout robot.
    • Spy also sees all team chats.while holding Beacon.
    Disguiser
    Helmet: Iron
    Chest: Iron
    Pants: Iron
    Boots: Leather
    Sword: Stone

    Lvl 1: Upon kill gain 1/2 a heart
    Lvl 2: Upon kill gain 1 heart
    Lvl 3: Upon kill gain 1 1/2 hearts
    Lvl 4: Upon kill gain 2 hearts
    Lvl 5: Upon kill gain 2 hearts. Upon assist gain 1/2 a heart

    Notes:
    - This kit Upon kill changes the name tag of the killer to the victim
    - Boots are the colour of the players team so if on red team they will have red boots. Even after a kill they will stay red so players can identify they are evil.

    Cannibal
    Helmet: Iron
    Chest: Iron
    Legs: Leather
    Boots: Iron
    Weapon: Stone Sword

    Lvl 1: 20% chance to get a steak on kill
    Lvl 2: 27.5% chance to get steak on kill
    Lvl 3: 35% chance to get a steak on kill
    Lvl 4: 45% chance to get a steak on kill
    Lvl 5: 50% chance to get steak on kill and 10% chance to get a 2nd steak

    Plague Bearer
    Helmet: Undecided
    Chestplate: Undecided
    Leggings: undecided
    Boots: undecided
    Weapon: Undecided


    Lvl 1: once a player is hit by the plague bearer they are infected by a virus that increases cooldowns by 5% if cooldown is not applicable the effectiveness of the ability is decreased by 10% (e.g. longbows punch 3 procing at 30% would be decreased to 27%)
    Lvl 2: Cooldowns increased by 8% effectiveness decreased by 15%
    Lvl 3: Cooldowns increased by 12% effectiveness decreased by 20%

    Lvl 4: Cooldowns increased by 15% effectiveness decreased by 20%
    Lvl 5: Cooldowns increased by 17% effectiveness decreased by 22%

    Notes:
    • Virus can only be removed by gapples, being healed by a medic and any form of health from an alchemist
    • If all players in the game get infected with the virus the ability is enhanced by 3%
    • Killing the plaguebearer rewards the killer with an antidote which when drunk restores cooldowns back to normal
    Grenadier
    Armor is to be decided

    Lvl 1: Spawns with 1 random grenade (Sticky/Flash) 10% chance to recieve another on kill
    Lvl 2: Spawns with 2 random grenades (Stick/Flash) 25% chance to recieve another on kill
    Lvl 3: Spawns with 2 grenades (Sticky/Flash/Fire) 50% chance to recieve another on kill
    Lvl 4: Spawns wth 3 grenades (Sticky/Flash/Frag) 75% to recieve another on kill
    Lvl 5: Spawns with 3 grenades (Sticky/Flash/Fire/Frag) 100% chance to recieve another on kill and 10% for a 2nd

    Notes:
    • All grenades have MCI stats and time until explosion
    • Upon death drops any unused grenades (like dead mans hand)
    Reaper
    Helmet: Black Leather
    Chestplate: Iron
    Leggings: Iron
    Boots: Black leather (prot 1)
    Weapon: Iron Hoe (+5dmg)


    Lvl 1: deal 30% less damage to players above 7.5hearts. Deal normal damage to anyone from 5-7.5 hearts. When 2.5-5 hearts deal 5% more damage. Below 2.5 15% more damage.
    Lvl 2: deal 25% less damage to players above 7.5hearts. Deal normal damage to anyone from 5-7.5 hearts. When 2.5-5 hearts deal 10% more damage. Below 2.5 25% more damage.
    Lvl 3: deal 20% less damage to players above 7.5hearts. Deal normal damage to anyone from 5-7.5 hearts. When 2.5-5 hearts deal 15% more damage. Below 2.5 40% more damage.
    Lvl 4: deal 15% less damage to players above 8hearts. Deal normal damage to anyone from 5-8 hearts. When 2.5-5 hearts deal 20% more damage. Below 2.5 60% more damage.
    Lvl 1: deal 10% less damage to players above 8hearts. Deal normal damage to anyone from 5.5-8hearts. When 2.5-5.5hearts deal 25% more damage. Below 2.5 You will instantly kill them.

    Notes
    Upon being kill by a reaper the msg will say <Player X>s soul was reaped by <Player Y>

    Fisherman
    Head: Dark green leather hat
    Chest: Dark green leather Chest (prot 1)
    Pants: Iron
    Boots: iron
    Weapon Stone Sword
    Other: Fishing Rod (1 use every Xs dependent on lvl)
    Ability:
    Lvl 1: If with fishing rod catches a player in water it brings them to land giving weakness 1 (2s) 20s cooldown
    Lvl 2: If with fishing rod catches a player in water it brings them to land giving weakness 2 (2.5s) 19s cooldown
    Lvl 3: If with fishing rod catches a player in water it brings them to land giving weakness 2 and slowness 1 (3s) 18s cooldown
    Lvl4: If with fishing rod catches a player in water it brings them to land giving weakness 2, Slowness 1 and Nausea 1 (3.5s) 17s cooldown
    Lvl 1: If with fishing rod catches a player in water it brings them to land giving weakness 2, Slowness 2 and nausea 1 (4s) 16s cooldown

    Notes:​
    • Rod will be like tomahawk in Mci with uses but instead of disappearing the rod says 0 uses​
    Buffer
    Armour: Full Purple leather prot 1
    Weapon: Sharp 1 Gold Sword
    Other: Recieves 5 enchanted books that when right clicking a player gives them a buff for that round


    Notes:​
    • The affects given will consist of Health Boost 1 (2 extra hearts), Fire resistance, Feather falling 2 on boots, proj prot 1 helmet, Prot 1 on pants. Depth strider 1 respiration pants, Shrp 1 and weakness 2 (+0.25 dmg).​
    • If any player receives buff on something they already have it will have a lvl added.​
    • Not upgradable​
    Investigator:
    Helmet: Iron
    Chestplate: Iron (Prot 1)
    Leggings: Iron (Prot 1)
    Boots: Iron
    Sword: Stone
    Other: Spawns with 3 UAVs
    Level 1: When spawns in game gets told every players kit they are using by right click a Glass block in inventory.

    Notes:
    • This kit doesnt level up much like Ghost and Buffer.
    • Spawns with 2 prot 1 pieces as to be an option and not just a worse soildier
    Ghost
    Armour: None
    Weapon: Gold Sword (Shrp 1)
    Other: Invisibility, Speed 1
    Ability:
    Lvl 1: Spawn with invisibility​
    • Notes:​
    • Not upgradable.​

    • Kit Randomiser
      A selection in the kit menu which randomly chooses a kit for you to play as. Only ones you have unlocked though.​
    Kit Classifications
    Many kits have different play styles so i thought i would right down what i believe each classes style is.

    Ranged - These are the kits have a bow as their main source of damage dealing
    Tank - These are the kits that soak up the most damage with out dieing
    Damage - Kits that deal most damage with use of abilities or weapons
    Support - these are kits that assist players on the same team
    Debuff - kits that generally have an ability that give opponents bad potions effects.
    Hybrid Range - kits that have the ability to deal damage with ranged items but not there main source of dealing damage
    Movement - kits that have the ability to travel around the map with enderpearls and speed.

    1. Tank- Tank
    2. Longbow- Ranged
    3. Marine- Map Dependant
    4. Medic- Support
    5. Soldier- Tank
    6. Sniper- Ranged
    7. Copy Cat- Subjectable to first kill
    8. Assassin- Damage/Movement
    9. Edgy- Movement
    10. Vampire- Damage/Tank
    11. Pyro- Debuff/Ranged
    12. Explosive- Damage/Hybrid Range
    13. Alchemist- Debuff/Support
    14. Frost- Debuff/Placement
    15. Ninja- Movement/ Damage
    16. Boomerang- Hybrid Range
    17. Portal- Movement/Support
    18. Easter Bunny- Hybrid Range
    19. Porcupine- Damage
    20. Rewind- Movement
    21. Venom- Debuff
    The kits beyond this point are one suggested in this thread and are not in the game at this point in time. Some dont have catergories as im not sure what they would fit under
    1. Phoenix
    2. Jumper (sorta old ninja) - Movement
    3. Ninja (New) - Damage/Hybrid Range
    4. Bomb-tech - Tank
    5. Switcher - Movement
    6. Ghost - Damage/Movement
    7. Buffer - Support
    8. Fisherman - Debuff
    9. Bounty Hunter -
    10. Plague Bearer
    11. Investigator -
    12. Cannilbal
    13. Spy
    14. Disguiser
    15. Spider
    16. Grenadier

    Perks
    Just like Prestige perks in Mci these give a slight advantage to the player in SnD while being quite costly.

    Hardline: Start with a .5ss (cost 50k)
    Quick Cool Downs: takes 10% off cool downs (25k)
    Speedy Start: get 10s of speed 1 on start of game (30k)
    More Streaks: Chose up to 4 scorestreaks instead of normal 3 (100k)
    Long life: Kits last an extra 2wks upon renewal and purchase (50k)
    Fast Recharge - get 1-3% more energy a game (45k)
    Long Fuse - Bomb takes 3s longer to explode (Stacks with teammates)(25k)
    Cushioned boots - Feather Falling 2 on boots (60k)


    Kit changes
    Explosive:
    - 1 less RPG damage
    Portal:
    - gets a Wood pick that can mine a portal every 45s
    Pyro:
    - Immune to frost ability
    Solider:
    - 1s less cooldown per level
    Edgy:
    - Iron -> Stone Sword
    Porcupine:
    - +1 level of Thorns in helmet
    Marine:
    - Weakness 1 on land
    Tank:
    - Stone -> Wood sword


    Other improvements:
    Add mixed Arcade kill/victory effects.
    Spelling error on hell storm missile.
    When 7 or less players only 2 team maps can be voted for.

    To be added
    -Event kits Christmas/Halloween

    Other Notes:
    The bottom 3 kits of Fisherman, Buffer and Ghost are the kits i dont feel happy with.​
     
    Last edited: Feb 23, 2018
  2. Bilbocable

    Bilbocable ☃ Hobbit Mod ☃ Going On An Adventure ☃ Moderator

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    Not finished yet and already so much? Damn.
     
  3. Vickebyggare

    Vickebyggare Well-Known Member

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    The bombtech seems a bit overpowerd
     
  4. TeamPurple

    TeamPurple The Purpatraitor (Mod)

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    Not really as Hellstorm Insta kills on direct hit it will now do 7 hearts. Then assuming most explosives are lvl 3 the grenades will do 7 true dmg and RPG does 9.8 true dmg and the disarm time most of the time no one is their when u arm and the disarms u can clutch.
     
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  5. TeamPurple

    TeamPurple The Purpatraitor (Mod)

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    I know this is necroposting but seeing as it's still relevant I don't think it should matter.

    I added 2 more scorestreaks, 2 more kits and 2 more kit changes.
     
  6. MineButcher

    MineButcher Well-Known Member

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    Great ideas, I'm impressed by how much thought you put into this.

    But but, I own Explosive and I don't want it to be nerfed :p

    NERF EDGY! (since I don't have it)

    (broken kits ftw)
     
  7. Furiosus_

    Furiosus_ Well-Known Member

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    Nice ideas Purple!
     
  8. TeamPurple

    TeamPurple The Purpatraitor (Mod)

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    Updated once more 2/3 more kits Perks and kit classifications.
     
  9. GER0NIM0

    GER0NIM0 Well-Known Member

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    I think we need a mci update befor another and update just my opinion tho
     
  10. TeamPurple

    TeamPurple The Purpatraitor (Mod)

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    Updated added 2 more kits Cannibal and Disguiser. 2 more perks. a handful of kit changes. Small improvements at the bottom.
     
  11. Bacon

    Bacon Well-Known Member

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    you obviously played the og one, if you did play og snd, then you know... we need demo, barricade, and dwarf
     
  12. ItzCqnadian

    ItzCqnadian Active Member Builder

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    The Meals on Wheels seems a bit broken for 5ss, or it could just be me. Maybe 6ss would work better. Also, I really like the kit ideas :D
     
  13. TeamPurple

    TeamPurple The Purpatraitor (Mod)

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    Updated added 7 more kits:
    1. Plague Bearer
    2. Investigator
    3. Cannibal
    4. Spy
    5. Disguiser
    6. Spider
    7. Grenadier
    1 more scorestreak:
    1. Escapist Set
    Made some kits only have 1 level:
    1. Ghost
    2. Buffer
    3. Investigator
     
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  14. Bacon

    Bacon Well-Known Member

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    i can tell you played redwarfare's snd.
     
  15. lordslaughter20

    lordslaughter20 Well-Known Member

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    These are really great
     
  16. FrostySloppy

    FrostySloppy Member

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    Is ThAt AbUfF tOo PyRo
     
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  17. Turtleguy2018

    Turtleguy2018 Well-Known Member

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    do people actually play snd now? also I liked a lot of your ideas. Switcher though seems like it could be abused. On maps that you can fall into the void, you just have to wait until some gets close, jump in and quickly switch. Maybe your feet have to be on the ground in order to switch? Another thing I disagree with is the explosive nerf. I haven't been on in a very long time but if its still the same as when I left it doesn't need a nerf. Explosive already got a huge nerf to it not too long after snd came out. That nerf made it much more balanced. While it is a good class you have to be extremely precise and accurate to really do anything with it. Explosive is not a close ranged class as you can be hurt by your own explosives. Hitting things from a distance is practically impossible because of how slow the RPG moves and how long it take for the grenades. Unless they just aren't paying attention. As most people arn't accurate, its a matter of skill, not an OP class. As for everything else I liked it. Nice ideas.
     
  18. z970

    z970 Member

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    alright purple just cause you do suicide 6 and your op is gonna be like a 1.0 and youll be the next superstar in qld cause your brain does math and science
     

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