Score streaksResurrection: You can resurrect 1 dead team mate from the grave to help you win (10ss) (Skeleton head) Meals on Wheels: Get a 2 gapples and a steak(5ss) Air Strike: Sends a line of TNT falling from the sky in a straight line in direction player is looking (8ss)(TNT Block) Map: Shows locations of players on a map (5ss) (Last for 1min) Escapist set: Recieve 3 enderpearls and Speed 1 for 30s potion (7ss) Kits Phoenix Helmet: Orange leather hat (protection 2) Chestplate: Gold Leggings: Gold Boots: Orange leather boots (protection 2 feather falling 1) Sword: Gold (Sharpness 1) Passives: Weakness 1, Fire res 1 Ability: Re-spawn (Based off MW Phoenix and Harry Potter Phoenix from memory) Lvl 1: respawn 15s after death at team spawn with Orange chest and pants Gold sword Lvl 2: respawn 14s after death at team spawn with Orange chest helm and pants Gold sword Lvl 3: respawn 13s after death at team spawn with Orange chest helm, boots and pants Gold sword Lvl 4: re-spawn 12s after death at team spawn with Orange helm boots and pants Gold chest plate and gold sword Lvl 5: re-spawn 10s after death at team spawn with Orange Helm and boots, Gold chest and pants and a Gold sword (Shrp 1) Notes: Will only respawn if one or more teammates are alive Potion effects carry over into re-spawn No enchants are in re-spawn mode (except the Shrp 1 at lvl 5) Jumper (The already implemented Ninja) Kit same as before Other: Ender pearls (1 every 10s)(2 max) Ability: Lvl 1: After enderpearl lands receive Jump boost 1 for 3s Lvl 2: After enderpearl lands receive Jump boost 2 for 4s Lvl 3: After enderpearl lands receive Jump boost 3 for 5s Lvl 4: After enderpearl lands receive Jump boost 4 Speed 1 for 5s Lvl 5: After enderpearl lands receive Jump boost 5 Speed 1 for 6s Ninja (New) Armour: Full Black leather protection 2 Sword: Iron (renamed Katana) Other: Ninja Stars (2.5 true damage)(Nether Stars) Passive: Weakness 1 Speed 1 Ability: Dodge Lvl 1: 6% Chance to dodge Ranged Damage Lvl 2: 12% Chance to dodge Ranged Damage Lvl 3:18% Chance to dodge Ranged Damage Lvl 4: 24% Chance to dodge Ranged Damage Lvl 5: 30% Chance to dodge Ranged Damage Notes: Receive a ninja star every 30s (max of 2) Ranged damage excludes RPG's Bounty Hunter Armour: Full chain Weapons: Stone sword and bow (arrows every 4s)(max of 2) Passive: deal 10% more damage to target Ability: Lvl 1: Upon killing target get an extra .1ss and 2 extra credits Lvl 2: Upon killing target get an extra .2ss and 4 extra credits Lvl 3: Upon killing target get an extra .3ss and 6 extra credits Lvl 4: Upon killing target get an extra .4ss and 8 extra credits Lvl 5: Upon killing target get an extra .5ss and 10 extra credits Notes: At start of game you will receive a target to kill When giving targets name you will also be told their kit You get a new target whenever your target dies Bombtech: Head: Iron Chest: Orange leather chest (prot 1) Pants: Iron Boots: Iron Weapon: Stone Sword Passive: Take 30% less damage RPG's, Grenades and hell storm missiles Ability: Lvl 1: Defuse and Arm bombs in 4.5s Lvl 2: Defuse and arm bombs in 4s Lvl 3: Defuse and arm bombs in 3.5s Lvl 4: Defuse and arm bombs in 3s Lvl 5: Defuse and arm bombs in 2.5s Switcher Helmet: Black leather helm Chest: Dark Green Chest Pants: Iron pants Boots: Iron boots Weapon: Stone sword Other: Switch wand (Blaze Rod) Lvl 1: Right click wand to switch places with a player up to 10 blocks away (30s Cool down) Lvl 2:Right click wand to switch places with a player up to 15 blocks away (27s Cool down) Lvl 3: Right click wand to switch places with a player up to 20 blocks away (24s Cool down) Lvl 4: Right click wand to switch places with a player up to 25 blocks away (21s Cool down Lvl 5: Right click wand to switch places with a player up to 30 blocks away (18s Cool down) Spider Helmet: Purple leather helmet (Prot 2) Chestplate: Chain Leggings: Black Leather Pants Boots: Iron (Feather Falling 2) Weapon: Stone Sword Ability: Level 1: Climb up 2 blocks by shifting and walking into a wall (20s Cool Down) Level 2: Climb up 4 blocks (19s Cool Down) Level 3:Climb up 6 blocks (18s Cool Down) Level 4:Climb up 8 blocks (17s Cool Down) Level 5:Climb up 10 blocks (16s Cool Down) Notes: if player hits head upon block while climbing while still holding shift they can stay in that position but once shift is let go the player drops even if they can still possibly climb up more Spy Helmet: Chain Chesplate: White leather (Prot 1) Leggings: Chain Boots: Iron Weapon: Stone Sword Ability: Level 1: Look through the perspective of a wolf that you control for up to 15 blocks away from player (30s Cool Down) Level 2:Look through the perspective of a wolf that you control for up to 22.5 blocks away from player (29s Cool Down) Level 3:Look through the perspective of a wolf that you control for up to 30 blocks away from player (28s Cool Down) Level 4:Look through the perspective of a wolf that you control for up to 37.5 blocks away from player (27s Cool Down) Level 5:Look through the perspective of a wolf that you control for up to 45 blocks away from player (26s Cool Down) Notes: Cooldown starts either after wolf dies or run past the block limit for the level wolf dies in 1 hit you stand still while looking through wolfs view meaning you vulnerable to attacks Wolf is more of like a scout robot. Spy also sees all team chats.while holding Beacon. Disguiser Helmet: Iron Chest: Iron Pants: Iron Boots: Leather Sword: Stone Lvl 1: Upon kill gain 1/2 a heart Lvl 2: Upon kill gain 1 heart Lvl 3: Upon kill gain 1 1/2 hearts Lvl 4: Upon kill gain 2 hearts Lvl 5: Upon kill gain 2 hearts. Upon assist gain 1/2 a heart Notes: - This kit Upon kill changes the name tag of the killer to the victim - Boots are the colour of the players team so if on red team they will have red boots. Even after a kill they will stay red so players can identify they are evil. Cannibal Helmet: Iron Chest: Iron Legs: Leather Boots: Iron Weapon: Stone Sword Lvl 1: 20% chance to get a steak on kill Lvl 2: 27.5% chance to get steak on kill Lvl 3: 35% chance to get a steak on kill Lvl 4: 45% chance to get a steak on kill Lvl 5: 50% chance to get steak on kill and 10% chance to get a 2nd steak Plague Bearer Helmet: Undecided Chestplate: Undecided Leggings: undecided Boots: undecided Weapon: Undecided Lvl 1: once a player is hit by the plague bearer they are infected by a virus that increases cooldowns by 5% if cooldown is not applicable the effectiveness of the ability is decreased by 10% (e.g. longbows punch 3 procing at 30% would be decreased to 27%) Lvl 2: Cooldowns increased by 8% effectiveness decreased by 15% Lvl 3: Cooldowns increased by 12% effectiveness decreased by 20% Lvl 4: Cooldowns increased by 15% effectiveness decreased by 20% Lvl 5: Cooldowns increased by 17% effectiveness decreased by 22% Notes: Virus can only be removed by gapples, being healed by a medic and any form of health from an alchemist If all players in the game get infected with the virus the ability is enhanced by 3% Killing the plaguebearer rewards the killer with an antidote which when drunk restores cooldowns back to normal Grenadier Armor is to be decided Lvl 1: Spawns with 1 random grenade (Sticky/Flash) 10% chance to recieve another on kill Lvl 2: Spawns with 2 random grenades (Stick/Flash) 25% chance to recieve another on kill Lvl 3: Spawns with 2 grenades (Sticky/Flash/Fire) 50% chance to recieve another on kill Lvl 4: Spawns wth 3 grenades (Sticky/Flash/Frag) 75% to recieve another on kill Lvl 5: Spawns with 3 grenades (Sticky/Flash/Fire/Frag) 100% chance to recieve another on kill and 10% for a 2nd Notes: All grenades have MCI stats and time until explosion Upon death drops any unused grenades (like dead mans hand) Reaper Helmet: Black Leather Chestplate: Iron Leggings: Iron Boots: Black leather (prot 1) Weapon: Iron Hoe (+5dmg) Lvl 1: deal 30% less damage to players above 7.5hearts. Deal normal damage to anyone from 5-7.5 hearts. When 2.5-5 hearts deal 5% more damage. Below 2.5 15% more damage. Lvl 2: deal 25% less damage to players above 7.5hearts. Deal normal damage to anyone from 5-7.5 hearts. When 2.5-5 hearts deal 10% more damage. Below 2.5 25% more damage. Lvl 3: deal 20% less damage to players above 7.5hearts. Deal normal damage to anyone from 5-7.5 hearts. When 2.5-5 hearts deal 15% more damage. Below 2.5 40% more damage. Lvl 4: deal 15% less damage to players above 8hearts. Deal normal damage to anyone from 5-8 hearts. When 2.5-5 hearts deal 20% more damage. Below 2.5 60% more damage. Lvl 1: deal 10% less damage to players above 8hearts. Deal normal damage to anyone from 5.5-8hearts. When 2.5-5.5hearts deal 25% more damage. Below 2.5 You will instantly kill them. Notes Upon being kill by a reaper the msg will say <Player X>s soul was reaped by <Player Y> Fisherman Head: Dark green leather hat Chest: Dark green leather Chest (prot 1) Pants: Iron Boots: iron Weapon Stone Sword Other: Fishing Rod (1 use every Xs dependent on lvl) Ability: Lvl 1: If with fishing rod catches a player in water it brings them to land giving weakness 1 (2s) 20s cooldown Lvl 2: If with fishing rod catches a player in water it brings them to land giving weakness 2 (2.5s) 19s cooldown Lvl 3: If with fishing rod catches a player in water it brings them to land giving weakness 2 and slowness 1 (3s) 18s cooldown Lvl4: If with fishing rod catches a player in water it brings them to land giving weakness 2, Slowness 1 and Nausea 1 (3.5s) 17s cooldown Lvl 1: If with fishing rod catches a player in water it brings them to land giving weakness 2, Slowness 2 and nausea 1 (4s) 16s cooldown Notes: Rod will be like tomahawk in Mci with uses but instead of disappearing the rod says 0 uses Buffer Armour: Full Purple leather prot 1 Weapon: Sharp 1 Gold Sword Other: Recieves 5 enchanted books that when right clicking a player gives them a buff for that round Notes: The affects given will consist of Health Boost 1 (2 extra hearts), Fire resistance, Feather falling 2 on boots, proj prot 1 helmet, Prot 1 on pants. Depth strider 1 respiration pants, Shrp 1 and weakness 2 (+0.25 dmg). If any player receives buff on something they already have it will have a lvl added. Not upgradable Investigator: Helmet: Iron Chestplate: Iron (Prot 1) Leggings: Iron (Prot 1) Boots: Iron Sword: Stone Other: Spawns with 3 UAVs Level 1: When spawns in game gets told every players kit they are using by right click a Glass block in inventory. Notes: This kit doesnt level up much like Ghost and Buffer. Spawns with 2 prot 1 pieces as to be an option and not just a worse soildier Ghost Armour: None Weapon: Gold Sword (Shrp 1) Other: Invisibility, Speed 1 Ability: Lvl 1: Spawn with invisibility Notes: Not upgradable. Kit Randomiser A selection in the kit menu which randomly chooses a kit for you to play as. Only ones you have unlocked though. Kit ClassificationsMany kits have different play styles so i thought i would right down what i believe each classes style is. Ranged - These are the kits have a bow as their main source of damage dealing Tank - These are the kits that soak up the most damage with out dieing Damage - Kits that deal most damage with use of abilities or weapons Support - these are kits that assist players on the same team Debuff - kits that generally have an ability that give opponents bad potions effects. Hybrid Range - kits that have the ability to deal damage with ranged items but not there main source of dealing damage Movement - kits that have the ability to travel around the map with enderpearls and speed. Tank- Tank Longbow- Ranged Marine- Map Dependant Medic- Support Soldier- Tank Sniper- Ranged Copy Cat- Subjectable to first kill Assassin- Damage/Movement Edgy- Movement Vampire- Damage/Tank Pyro- Debuff/Ranged Explosive- Damage/Hybrid Range Alchemist- Debuff/Support Frost- Debuff/Placement Ninja- Movement/ Damage Boomerang- Hybrid Range Portal- Movement/Support Easter Bunny- Hybrid Range Porcupine- Damage Rewind- Movement Venom- Debuff The kits beyond this point are one suggested in this thread and are not in the game at this point in time. Some dont have catergories as im not sure what they would fit under Phoenix Jumper (sorta old ninja) - Movement Ninja (New) - Damage/Hybrid Range Bomb-tech - Tank Switcher - Movement Ghost - Damage/Movement Buffer - Support Fisherman - Debuff Bounty Hunter - Plague Bearer Investigator - Cannilbal Spy Disguiser Spider Grenadier PerksJust like Prestige perks in Mci these give a slight advantage to the player in SnD while being quite costly. Hardline: Start with a .5ss (cost 50k) Quick Cool Downs: takes 10% off cool downs (25k) Speedy Start: get 10s of speed 1 on start of game (30k) More Streaks: Chose up to 4 scorestreaks instead of normal 3 (100k) Long life: Kits last an extra 2wks upon renewal and purchase (50k) Fast Recharge - get 1-3% more energy a game (45k) Long Fuse - Bomb takes 3s longer to explode (Stacks with teammates)(25k) Cushioned boots - Feather Falling 2 on boots (60k) Kit changesExplosive: - 1 less RPG damage Portal: - gets a Wood pick that can mine a portal every 45s Pyro: - Immune to frost ability Solider: - 1s less cooldown per level Edgy: - Iron -> Stone Sword Porcupine: - +1 level of Thorns in helmet Marine: - Weakness 1 on land Tank: - Stone -> Wood sword Other improvements: Add mixed Arcade kill/victory effects. Spelling error on hell storm missile. When 7 or less players only 2 team maps can be voted for. To be added -Event kits Christmas/Halloween Other Notes: The bottom 3 kits of Fisherman, Buffer and Ghost are the kits i dont feel happy with.