I feel as though you are over exaggerating this ability. It takes great skill and precision to land a squid bubble because in order to be knocked or even moved you must be on the border of the bubble. This is very difficult because most squid users that are able to land a squid bubble have a 5-6 block radius bubble. This leaves at least 4 blocks of room for you to be able to not get hit. Another way to counter squid bubble is to be aware of your surroundings. If a squid is coming towards you, you can attempt to stand close to it so you won't be in its border and kill it quickly. In your replies you tend to portray the ability as a right click insta-kill which I very much don't agree with as I have previously stated the difficulty of landing a decent squid bubble. To counter the kit if you are falling into the void is to quickly flash away, try to pull this off as fast as possible to minimize fall damage (feather falling is a great combination with this as you take almost no fall damage). Also the suggestion to remove a kit entirely or replace the ability isn't a very helpful suggestion as you have no other suggestion to replace the ability or at least attempt a different idea besides remove it. Personally, I believe squid bubble should not give weakness which especially means weakness II. I believe the squid bubble is good enough on its own without the weakness. Squid is a very situational kit, as it is either only used to counter knockback spots or trap a survivor while it runs. Baby zombie is much for effective for killing a survivor while running as it will always catch up to the survivor. With a squid bubble, you are only trapped inside at max level for 7 seconds. A way to be conservative of your damage taking is to save up for riot shield pro as you take less damage. If you don't wanna wait until the anniversary event you can always just used well placed vacuum grenades to rid the infected for a decent amount of time then escape once the squid bubble duration ends.