Discussion in 'MCInfected 2.0 Discussion' started by Snizz, Jan 6, 2018.
Im reading this at 3 am so this is all ?????????? To me but so far I see alot of support in it so I’ll read through it all and give my feedback if it is neccesarry
Personally, I'd like the look of armour to stay. Start at full leather, iron boots at rank 5, iron helmet at rank 10, iron pants at rank 15 and iron chestplate at rank 20. But there should be some way to indicate to players, particularly the new ones, how much armour they have and how much they're gaining to avoid any confusion.
How would this affect juggernaut? The protection effect reduces damage according to the armour you're wearing. Personally, the OG juggernaut was the shit.
Maybe bring back old juggernaut but make it weaker for high ranks (cause it was nerfed bc of hobo commander tanking anyways)
Old Jug we talking mci 1.0 jug? Or there was old jug on mci 2.0?
Old jugg in mci 2.0 which was ‘you take 1 less damage’ for commanders it means you often take half a heart from normal infected attacks, making it op. But if commanders and other high ranks were less affected...?
Oh right, i was banned back then so i never knew what the jugg was Commanders could get less affected but then there would need to be a lot balancing testing etc.
So protection is a variable, but it wouldn't actually change that much.
The current juggernaut is protection 2 to my knowledge correct? If someone can confirm I can quickly write up the math and add it!
Prot II for survivor, 1 for infected
It's Protection 2 for Survivors. And it's Protection 1 for infected. Jugg is 4 Prestige Tokens,
Mm yes Nick is back with another bad idea
A new Jugg could work as a reverse zPower
For every piece of leather armor you have you take .25 less damage as a survivor
Math is added in the FAQ section.
IMHO really doesn't affect the game much overall, actually makes Jugg less necessary than it is right now.
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