Please read the entirety of both sections before commenting. I've been playing the new gamemode for a few days now, and most of my previous fears about the game's mechanics have been proven false. However, there is one thing that really makes me want to leave. The game is quite literally, pay to win. Non-donors can not compete with any aspect of the game. I know many of you disagree, so I will be sure to prove you false. No, this is not a rage thread; I actually have not engaged in pvp at all yet. All my information comes from the server shop and right clicking the kits ingame. For the purpose of proving what's known as "pay to win", I'll be using the most expensive rank, since it has the most powerful perks and also seems to be the most popular rank ingame. I also have to apologize that I did not follow the format suggested, but it would be much too large anyway. To start off, lets look at the kits themselves, and a whole lot of math. To save time, I'll be using the format (days).hours.minutes.seconds to describe time values. Base 60 math is not easy, so don't be too surprised if you see a small mistake. I'm also using prices directly from the shop. Each of the 3 timelord kits contain a variety of items, and currently can be reused every 3 days. Helmet: 1.56.45 (base) + 9.26.56 (lapis) + 2 (enchanting fees) = 13.22.41 Note: To calculate the price a non-donor must pay to recieve the same set of items, I'm assuming it takes at least two attempts of enchanting armor and weapons to get the maxed enchants, since less than 50% of the time will you receive protection IV rather than other forms of protection. Chestplate: 3.7 (base) + 9.25.56 (lapis) + 2 (enchanting fees) = 14.32.56 Leggings: 2.43.40 (base) + 9.25.56 (lapis) + 2 (enchanting fees) = 14.9.36 Boots: 1.33.30 (base) + 9.25.56 (lapis) + 2 (enchanting fees) = 12.59.26 God Apples: 16 (count) x 1h = 16.00.00 Note: Since these have no actual value in the shop, I gave them a generously low value of 1 hour each, even though they are worth far more. TNT (x64): 3.52.00 Obsidian (x64): 0.41 Lava Buckets: 6 (count) x 30m = 3.00.00 Flint and Steel (ignoring enchantment): 0.8.36 Pickaxe: 1.10.00 (base) + 4.42.58 (lapis) + 1 (enchanting fee) = 6.52.58 Note: Although getting max enchants on these tools on the first try are still extremely rare, I lowered the attempts to only one for these tools, since they are a bit easier than armor to max correctly. Shovel: 0.24 (base) + 4.42.58 (lapis) + 1 (enchant fee) = 6.6.58 Axe: 1.10 (base) + 4.42.58 (lapis) + 1 (enchant fee) = 6.52.58 Steak/Pork (x64): 1.8.48 Added together, the total value of all the timelord equipment is 4.16.00.17. This means that a regular player would theoretically have to spend at least 4 days, 16 hours, and 17 seconds to gain the materials given to a timelord every 3 days. For those who do have these kits to begin with, imagine how much different your game experience would be if you didn't have any of that at all. Do you see it yet? Besides a few missing smaller enchants in a couple pieces of equipment, these players are receiving max gear. Maximum gear: also known as a god set. Remember, there's a reason why people call it a god set. Yes, it is theoretically possible for a regular player to earn gear this good. But to do it would take days of real time, or that giant number of ingame currency you see above. You say it's not too hard to obtain, but it takes tons of mining for lapis and diamonds, and a ton of luck to get the right enchants. And even after a non-donor achieves this set of god gear, there is no way to become more powerful materially than the timelords, since the gear is already at it's maximum potential. The beta has been open for 3 days already, and I guarantee no player has created this gear legit. Things like that can't be considered reasonable for a non-donor to do just to simply equal the material status of a paying player. We shouldn't have to go to this length for equality. That, my friend, is "But Chess!" you say. "Winning in factions is more than just having good gear!" And right you are, expected counterargument. Although god gear can give you an extreme early game advantage, there's more too factions than that. But you see, paying players also have other advantages, too. They also get immediate boosts to their currency and 5 crate keys. More importantly, they have features and multipliers that non-donors can never obtain. More specifically, these are: /anvil /repair other commands Extra homes 2x faction xp 1.3x more time per kill The biggest issue here is the 200% faction xp. Those who say gear isn't the key to winning would likely agree power is key. Power meaning obtaining the most powerful faction on the server. Right here you see that timelords have a direct boost to that power. Now, not only do non-donors have to work hard to earn the 4.66 days worth of gear, work hard to get to homes, use anvils, and repair the normal way, but now they also have to work twice as hard to make their faction just as powerful as a donor. The very definition of the word "overpowered" is "possessing too much power". And with 2x the earn rate of power, they are undeniably overpowered. They literally pay, to win. Because of these perks given to timelords, the TIMF community is split two ways: The donors, starting with all the gear they'll need, have no need to mine, and can easily go directly for kills and raiding. Any death is no big deal, since their kits will reset in 3 days. The non-donors, starting with practically nothing, must first mine for days before they can risk going to the surface, where they're likely to lose all their hard work and be forced to start over completely. We are at a disadvantage, we are the free kills for the instantly strong. Few factions that do have these perks will accept us. We are the victims of the donor's massive power. We are the prey.