Hello. I want to be explaining to everyone that thinks turkey is a busted kit and my opinion on that, this is my own opinion so please feel free to comment your own opinion. I feel that it is not busted at all and in-fact is the complete opposite. I have used the official minecraft forums to figure out how much damage the turkey can output to each different type of player, the damage taken and the game mechanics which i think are true but i am obviously not always correct. COMMANDER VS TURKEY Damage Output You have the commander. This has full iron, the turkey has a wooden sword with does +3 dmg per hit. However since the commander has full iron it only does 1.38 damage per hit. Full iron has 15 armour points. As you can see here is a chart of damage compared to armour points. You can see that with a weapon that deals 3 dmg, when compared to 15 armour points it says "1.38". So therefore it takes theoretically if they had no food it would take 15 hits minimum to kill them. This is without them using food. Damage Intake As a turkey user myself i am trying to make this as unbias as possible so you may take this next statement how you like. But to not die as turkey you MUST strafe your opponent as a turkey has all leather but legs. Which means that it has 5 armour points. Compare this using the chart from before to an iron sword. which deals 6 damage, it would take only 4 hits to kill them. Bow You can still use your bow as it acts as if the turkey has a normal human hitbox as from what i have experienced. As you can see there, a fully charged bow. Using the first table a turkey would be dealt 8.64 dmg per shot from a bow. This means that a turkey would be 3 shot by a bow. Making it even easier to kill by standing back so that you dont have to worry about the turkey's hitbox, this is a much better way to deal with its hitbox rather than going in with your sword trying to hit it. Take into account that the hitbox is - from my own experience - nonexistent when you use a bow and a bow is acquired much earlier than commander, yes there is a solid amount of time where people don't have a bow. But who is the people in those ranks? The new players. The people who play a lot usually save their chaos up so that they don't need to grind through those ranks. So if you find that you are unable to aim at the turkey, you can just resort to bow spamming them. Fighting a commander You have to get through the commander's armour, its health, and its healing and its grenades. Turkey cannon Let's say that you use your turkey cannon on the commander each level 5 turkey cannon entity deals 1.2 damage each let's say all of the entities from this hit. Meaning that you find the actual damage the commander takes and multiply that by 5. I did 1 x 1.2 as we do not have the exact value of 1.2 in the damage chart. I then went to 15 armour points and did 0.42 x 1.2. This gave me the answer of 0.504, that is the damage a turkey entity deals to a commander for each entity. Times that by 5 gives 2.52. This means that if you were to only use your turkey cannon in a fight, and if you WERE able to land all 5 entities. It would still take 8 launches of the cannon. Completely debunking peoples thoughts of the turkey cannon being too op. PRIVATE VS TURKEY Damage output Ok, so a private from the armour information used in the commander argument, has 7 armour points. Which means that a turkey deals 2.34 damage to a private each hit. This means that a private has to be hit at least 9 times to die to a turkey. Now, i can only see people's reasoning behind turkey being busted being here. As not saying all. Types of privates Yes sometimes you get the occasional god at pvp private, and they come and kill turkeys. But most of the time private's can't pvp which means that turkeys would most likely be able to get the 9 hits without dying. And yes the private has no bow. But private's also tend to not be in the middle of the action where everyone else is fighting. They are usually hiding as they know that anyone else could kill them. Turkey Cannon A turkey cannon, if you were to hit all 5 shots on a private. It would deal 0.888 damage per hit. Times by 5 again, gives 4.44 damage if you were to hit all 5 entities on the private. Again not much damage. It would still also take at least 5 launches with all 5 entities to kill a private if you were to only use the cannon. That is my opinion on turkey and i would love to hear your response on this topic.