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Working on a MCI Map

Discussion in 'MCInfected 2.0 Discussion' started by CloudsPvP, Jan 8, 2018.

  1. CloudsPvP

    CloudsPvP Active Member

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    Last edited: Jan 9, 2018
  2. HaleStorm

    HaleStorm Well-Known Member

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    I like the feel, but I see sand. And when there is sand there’s is usually lava. And when there is lava there is usually a op lava spot. And when there is a op lava spot I can break my highest score streak. (Get what I’m saying)
    Keep building and I hope I can see this map in mci someday!!!
     
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  3. CloudsPvP

    CloudsPvP Active Member

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    Thanks man! I get what you mean.. But yeah I'll do few op spots or one, I'll see I still need to add many more stuff. The temple is finished inside.
     
  4. Nick

    Nick Well-Known Member

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    Looks great so far!

    I'm actually working on a map rn that is like 90% done.

    For tips maybe you can add a mass tomb behind the pyramid but that's all I have currently

    Keep working it looks good!
     
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  5. CloudsPvP

    CloudsPvP Active Member

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    Thanks for feedback I'll see what I can do! Can I see spoiler of your map:)
     
  6. Nick

    Nick Well-Known Member

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    The release thread is probably going up today, so I imagine you can see that (It's a very small map but with a lot of features)

    Also I find it a bit odd that there are like 4 crafting tables in the pyramid, perhaps change a couple of them to something else?
     
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  7. CloudsPvP

    CloudsPvP Active Member

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    Will do change it. I will redo some other things too.

    So these type of houses will be around the map! Don't mind the layout of the map it will be bigger!
    http://prntscr.com/hy8ivm
    http://prntscr.com/hy8ghd
     
    Last edited by a moderator: Jan 9, 2018
  8. Arkteninepig

    Arkteninepig New Member

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    Looks nice so far keep it up :)
     
  9. dank

    dank Well-Known Member

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    smells like erosion, but the good kind of smell
     
  10. Nick

    Nick Well-Known Member

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    someone's out of hibernation
     
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  11. ImWithSmart

    ImWithSmart ImWithMod Moderator

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    Looks good! I do have tips though:

    1. Block variety is key to how a map looks, so experiment with all sorts of different things, and see how it turns out!

    2. A map's layout is crucial to gameplay. It's always good to take a look at what people's favorite maps do best, especially from an aerial view, and keep that mind as you're working! Always, always, always, make a layout before you build, whether it's of a map or a building. Obviously, you've already built some of the map, but I would recommend laying out the rest of what you might have planned!

    3. You can't overcomplicate it. Maps can look nice with little details, but an overwhelming amount ruins the whole thing. You've got the perfect amount right now. I would say take out just a few blocks inside the pyramid, as it looks kinda cramped. That should free up space for fighting. If you want an idea of how simplistic themes work well, look at @IcyBlack's maps; for nice detail-oriented work, look at @Wack_Attack's, or maybe Checkpoint by @lobster.

    EDIT: 64,000th message! :) Doesn't say it yet but it should
     
  12. IcyBlack

    IcyBlack Member

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    ImWithSmart mentioned me im honored
     
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  13. YellowTehMinerz

    YellowTehMinerz Active Member

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    You should be!
     
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  14. CloudsPvP

    CloudsPvP Active Member

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    I'm working on it ;)
     

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